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3D Math Primer for Graphics and Game Development 2nd edition


3D Math Primer for Graphics and Game Development 2nd edition

Hardback by Dunn, Fletcher

3D Math Primer for Graphics and Game Development

WAS £105.00   SAVE £15.75

£89.25

ISBN:
9781568817231
Publication Date:
2 Nov 2011
Edition/language:
2nd edition / English
Publisher:
Taylor & Francis Inc
Imprint:
A K Peters
Pages:
846 pages
Format:
Hardback
For delivery:
New product available - 9780367857868
3D Math Primer for Graphics and Game Development

Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Contents

Cartesian Coordinate Systems. Vectors. Multiple Coordinate Spaces. Introduction to Matrices. Matrices and Linear Transformations. More on Matrices. Polar Coordinate Systems. Rotation in Three Dimensions. Geometric Primitives. Mathematical Topics from 3D Graphics. Mechanics 1: Linear Kinematics and Calculus. Mechanics 2: Linear and Rotational Dynamics. Curves in 3D. Afterword. Appendices. Bibliography. Index.

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