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Beginning Android 2 1st ed.


Beginning Android 2 1st ed.

Paperback by Murphy, Mark

Beginning Android 2

WAS £35.50   SAVE £5.32

£30.18

ISBN:
9781430226291
Publication Date:
19 Mar 2010
Edition/language:
1st ed. / English
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:
APress
Pages:
416 pages
Format:
Paperback
For delivery:
Estimated despatch 3 - 5 May 2024
Beginning Android 2

Description

The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you'll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.

Contents

The Big Picture.- Projects and Targets.- Creating a Skeleton Application.- Using XML-Based Layouts.- Employing Basic Widgets.- Working with Containers.- Using Selection Widgets.- Getting Fancy with Lists.- Employing Fancy Widgets and Containers.- The Input Method Framework.- Applying Menus.- Fonts.- Embedding the WebKit Browser.- Showing Pop-Up Messages.- Dealing with Threads.- Handling Activity Life Cycle Events.- Creating Intent Filters.- Launching Activities and Subactivities.- Handling Rotation.- Working with Resources.- Using Preferences.- Managing and Accessing Local Databases.- Accessing Files.- Leveraging Java Libraries.- Communicating via the Internet.- Using a Content Provider.- Building a Content Provider.- Requesting and Requiring Permissions.- Creating a Service.- Invoking a Service.- Alerting Users via Notifications.- Accessing Location-Based Services.- Mapping with MapView and MapActivity.- Handling Telephone Calls.- Development Tools.- Handling Multiple Screen Sizes.- Dealing with Devices.- Handling Platform Changes.- Where Do We Go from Here?.

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