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ABOUT THIS BOOK
Digital Storytelling 4e: A creator's guide to interactive entertainment

£46.99

DIGITAL STORYTELLING 4E: A CREATOR'S GUIDE TO INTERACTIVE ENTERTAINMENT

PAPERBACK by Miller, Carolyn Handler

£46.99

ISBN
9781138341586
IMPRINT
CRC PRESS
 
 
EDITION
4TH NEW EDITION
PUBLISHER
TAYLOR & FRANCIS
FOR DELIVERY
IN STOCK
FORMAT
PAPERBACK
PAGES
780 pages
PUBLICATION DATE
20 NOV 2019

DESCRIPTION

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics - character development, structure and the use of interactivity - and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry's biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

CONTENTS

Foreword Preface Acknowledgments PART 1 New Technologies, New Creative Opportunities Chapter 1 - Storytelling, Old and New Chapter 2 - Backwater to Mainstream: The Growth of Digital Entertainment PART 2 Creating Story-Rich Projects Chapter 3 - Interactivity and Its Effects Chapter 4 - Old Tools/New Tools Chapter 5 - Characters, Dialogue, and Emotions Chapter 6 - Structure in Digital Storytelling Chapter 7 - Your Audience Chapter 8 - Social Media and Storytelling Chapter 9 - Guidelines: Creating a New Project PART 3 Harnessing Digital Storytelling for Pragmatic Goals Chapter 10 - Using Digital Storytelling to Teach, Promote, and Inform PART 4 Media and Models: Under the Hood Chapter 11 - Video Games Chapter 12 - The Internet Chapter 13 - Mobile Devices and Apps Chapter 14 - Interactive Cinema and Interactive TV Chapter 15 -Smart Toys and Life-Like Robots PART 5 Immersive Media Chapter 16 - What Are Immersive Media? Chapter 17 - VR, AR , and Mixed Reality (XR) Chapter 18 - Immersive Narratives and Immersive Spaces Chapter 19 - Screen-Based Immersion PART 6 Career Considerations Chapter 20 - Working as a Digital Storyteller Project Index Subject Index