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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques


Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Paperback by Patnode, Jason (Jason Patnode teaches modeling and animation at The Academy of Art University. He has worked in both game and film production. He was Lead 3D Technical Artist at LucasArts, a division of LucasFilm.)

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

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£33.99

ISBN:
9780240520346
Publication Date:
13 Mar 2008
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Focal Press
Pages:
408 pages
Format:
Paperback
For delivery:
Estimated despatch 13 - 18 May 2024
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Description

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Contents

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step

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