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Adobe After Effects Classroom in a Book (2020 release)


Adobe After Effects Classroom in a Book (2020 release)

Paperback by Fridsma, Lisa; Gyncild, Brie

Adobe After Effects Classroom in a Book (2020 release)

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£38.24

eBook available - save £2.25
ISBN:
9780136411871
Publication Date:
17 Mar 2020
Language:
English
Publisher:
Pearson Education (US)
Imprint:
Addison Wesley
Pages:
416 pages
Format:
Paperback
For delivery:
New product available - 9780136815648
Adobe After Effects Classroom in a Book (2020 release)

Description

Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe's powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Contents

1. Getting to know the Workflow 2. Creating a Basic Animation Using Effects and Presets 3. Animating Text 4. Working with Shape Layers 5. Animating a Multimedia Presentation 6. Animating Layers 7. Working with Masks 8. Distorting Objects with the Puppet Tools 9. Using the Roto Brush Tool 10. Performing Color Correction 11. Creating Motion Graphics Templates 12. Using 3D Features 13. Working with the 3D Camera Tracker 14. Advanced Editing Techniques 15. Rendering and Outputting

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