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Timing for Animation
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TIMING FOR ANIMATION

EBOOK BY SITO, TOM;
ISBN
9781136137105
IMPRINT
TAYLOR AND FRANCIS
 
 
EDITION
2ND REVISED EDITION
PUBLISHER
TAYLOR AND FRANCIS
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FORMAT
EBOOK
PAGES
192 pages
PUBLICATION DATE
26 APR 2013

DESCRIPTION

The classic work on animation principles, now fully updated for the digital age.

CONTENTS

* denotes new material Foreword by John Lasseter * new preface Preface to 1981 edition What is good timing? The storyboard new illustration needed * Traditional hand drawn storyboards * Digital storyboarding in 2d * Digital storyboarding in 3d * The use of After-effects The Responsibility of the director (rewrite) The basic unit of time in animation (new illustration) * Timing for hand-drawn film * Timing for overseas production * Timing for digital production * Motion or Performance Capture Animation and properties of matter Movement and Caricature (new illustration) Cause and effect Newton's laws of motion Object's thrown through the air Timing of inanimate objects Force transmitted through a flexible joint Force transmitted through jointed limbs Spacing of drawings (some additional rewrite to take Digital into account - new illustration needed) Timing a slow action Tiiming fast action new illustration needed getting into and out of holds * (some rewrite - new illustration) Single frames or double frames? How long to hold? Anticipation Follow through Overlapping action new illustration needed Timing an oscillating movement Timing to suggest weight and force new illustration needed Timing to suggest force: repeat action Character reaction and takes Timing to give feeling of size new illustration needed (*New Japanese Anime examples) The effects of friction, air resistance and wind Timing cycles * Scenes with multiple characters * A word about Massive Effects animation: * 2D Hand drawn effects: flames and smoke Water Rain Snow Explosions * 3D Digital Effects repeat movements of inanimate objects (new illustration) Timing a walk Types of walk Spacing of drawings in perspective animation Timing animals' movements Bird flight * Speed lines, and motion blur new illustration needed * Snap Principle: Accentuating movement, (* some rewriting, new illustration) Strobing fast run cycles (new illustration) Characterisation (new illustration) The use of timing to suggest mood (new illustration) Synchronising animation to speech , (* some rewriting, new illustration) Lip-sync Timing and music * Camera movements: Traditional * Camera Movements: Digital * Edting for different animated media * Feature films * Televison * Downloads and short form media games * Conclusions: Traditional skills and Future technological development. (Drop the Peter Foldes material. It looks thrown in and really dates the book.) * Index