Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice - from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.
Introduction Expanding Your Thinking about Animation Intended Aims and Outcomes of this Book Outline of Book Structure, Themes and Subject Matter Keeping An Online Reflective Workbook 1. Language & Visual Meaning: Playing Sherlock Holmes Apples: Introducing Structuralism & Semiotics Love Letters: Semantics Time Travel: From Monoscenic, to Synchonic & Diachronic Narrative 2. Classical Metanarratives: The Hero's Journey Heroes & Totems: Narratology, Morphology, Mythology Castle in the Sky: Mythical Forces, Floating Worlds & Flying Machines 3. Genre: From Classical Hero to Modern Everyman Space Cowboys: Genre & Context To Infinity & Beyond: The Human Condition and Genre You Kant be Serious: Comedy Genre and Theories of Humor The Big Debate: Genre or Style? 4. Modernism: The End of Genre & the Metanarrative Coffee, Steam & Tanks: Putting Modernism in Context Space, Time & Reality: Defining Modernism From the Mundane to Murder: Other Aspects of Modernism 5. Representation: Fact Versus Fiction Hammering it Home: Propaganda & Socialist Realism The Ideal Home: Advertising Home Sweet Home: TV Sitcom & Gaming 6. Animated Documentary: Objective Fact Versus Subjective Experience Feeling the Facts: From Docudrama to Animated Documentary Poetic Truths: Where Film and Animation Meet Conclusion Pulling it all together From Animated Short to Essay Film Cross-Disciplinary Practice Reading as Rewriting & Intertextuality
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