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Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions (PDF eBook) New edition


Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions (PDF eBook) New edition

eBook by Iaia, Pietro Luigi/Gotti, Maurizio

Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions (PDF eBook)

£46.55

ISBN:
9783034323376
Publication Date:
29 Sep 2016
Edition:
New edition
Publisher:
Peter Lang Inc.
Imprint:
Peter Lang Group AG, International Academic Publishers
Pages:
158 pages
Format:
eBook
For delivery:
Download available
Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions (PDF eBook)

Description

This book examines the English Lingua Franca (ELF) uses in a corpus of online and scripted video-game interactions. While research generally explores the playful and technological aspects of computer-mediated communication, this study focuses on the strategies of cooperation, language simplification and authentication, lexical creativity and meaning negotiation that are generally activated within the ecommunity of practice of gamersu to facilitate cross-cultural conversations. The scripted exchanges, instead, are examined by means of the ALFA Model (Analysis of Lingua Franca in Audiovisual texts), which is devised to enquire into the extent to which the non-native participantsO language variations are part of the multimodal actualisation of the cognitive construct of enon-native speakersu, to which authors resort in order to prompt specific reactions on the part of the receivers. Finally, since the participantsO turns in both online and scripted interactions are visually represented as written messages on screen, this research also contributes to the development of the description of written ELF variations, so far not thoroughly explored in the literature.

Contents

Introduction - 1. Exploration of English as a Lingua Franca - 2. Human dimension of Computer-Mediated Communication - 3. An introduction to the analysis of the selected corpus of interactions - 4. Analysis of typographic deviations from standard norms - 5. Analysis of lexical and structural deviations - 6. Analysis of speakers' behaviour - 7. In-game scripted interactions - 8. Analysis of in-game scripted interactions - Conclusions - References

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