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Computer Graphics with Open GL (PDF eBook) 4th edition


Computer Graphics with Open GL (PDF eBook) 4th edition

eBook by Baker, Pauline/Carithers, Warren/Hearn, Donald D.

Computer Graphics with Open GL (PDF eBook)

£43.99

ISBN:
9781292037196
Publication Date:
29 Aug 2013
Edition:
4th edition
Publisher:
Pearson
Pages:
824 pages
Format:
eBook
For delivery:
Download available
Computer Graphics with Open GL (PDF eBook)

Description

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit TheeBooks products do not have an expiry date. You will continue to access yourdigitalebookproducts whilst you have yourBookshelf installed.

Contents

1 Computer Graphics Hardware 2 Computer Graphics 3 Graphics Output Primitives 4 Attributes of Graphics Primitives 5 Implementation Algorithms for Graphics Primitives and Attributes 6 Two-Dimensional Geometric Transformations 7 Two-Dimensional Viewing 8 Three-Dimensional Geometric Transformations 9 Three-Dimensional Viewing 10 Hierarchical Modeling 11 Computer Animation 12 Three-Dimensional Object Representations 13 Spline Representations 14 Visible-Surface Detection Methods 15 Illumination Models and Surface-Rendering Methods 16 Texturing and Surface-Detail Methods 17 Color Models and Color Applications 18 Interactive Input Methods and Graphical User Interfaces 19 Global Illumination 20 Programmable Shaders 21 Algorithmic Modeling 22 Visualization of Data Sets A Mathematics for Computer Graphics B Graphics File Formats

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