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Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration


Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

Paperback by Johnson, Gregory S. (Savannah College of Art and Design, Georgia, USA)

Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

WAS £48.99   SAVE £7.35

£41.64

ISBN:
9780415705141
Publication Date:
11 Apr 2014
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
CRC Press
Pages:
330 pages
Format:
Paperback
For delivery:
Estimated despatch 24 - 29 Apr 2024
Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

Description

Getting Started in ZBrush is a gentle introduction to ZBrush, today's premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush's integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

Contents

Chapter 1. Introduction Chapter 2. Interface Chapter 3. The Basics Chapter 4: Modeling a Head Chapter 5. Brushes, materials and painting Chapter 6. The Dragon's Head Chapter 7. Creating the Wings using Shadowbox & ZSketch Chapter 8. Making the Dragon's Body Chapter 9. UVs and Masking Chapter 10. Painting the Dragon Chapter 11. Creating the Collar using Insert Mesh Chapter 12. Recoloring the Model Chapter 13. Making a Fire Hydrant Chapter 14. The Base Stand Chapter 15. Grass Chapter 16. Combining it all Chapter 17. Posing the Dragon Chapter 18. Painting the fire hydrant Chapter 19. Polishing the model Chapter 20. Lighting Chapter 21. Rendering Chapter 22. Compositing

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