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Unity 2018 Game Development in 24 Hours, Sams Teach Yourself 3rd edition


Unity 2018 Game Development in 24 Hours, Sams Teach Yourself 3rd edition

Paperback by Geig, Mike

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

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£31.44

ISBN:
9780134998138
Publication Date:
30 Jul 2018
Edition/language:
3rd edition / English
Publisher:
Pearson Education (US)
Imprint:
Addison Wesley
Pages:
464 pages
Format:
Paperback
For delivery:
Estimated despatch 25 - 26 Apr 2024
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Description

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity's 2D tools and Tilemap Apply the "finishing touches" and deploy your games

Contents

HOUR 1: Introduction to Unity HOUR 2: Game Objects HOUR 3: Models, Materials, and Textures HOUR 4: Terrain and Environments HOUR 5: Lights and Cameras HOUR 6: Game 1: Amazing Racer HOUR 7: Scripting, Part 1 HOUR 8: Scripting, Part 2 HOUR 9: Collision HOUR 10: Game 2: Chaos Ball HOUR 11: Prefabs HOUR 12: 2D Game Tools HOUR 13: 2D Tilemap HOUR 14: User Interfaces HOUR 15: Game 3: Captain Blaster HOUR 16: Particle Systems HOUR 17: Animations HOUR 18: Animators HOUR 19: Timeline HOUR 20: Game 4: Gauntlet Runner HOUR 21: Audio HOUR 22: Mobile Development HOUR 23: Polish and Deploy HOUR 24: Wrap-up

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