Skip to main content Site map

Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson New International Edition 3rd edition


Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson New International Edition 3rd edition

Paperback by Bruegge, Bernd; Dutoit, Allen

Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson New International Edition

WAS £69.99   SAVE £10.50

£59.49

ISBN:
9781292024011
Publication Date:
23 Jul 2013
Edition/language:
3rd edition / English
Publisher:
Pearson Education Limited
Pages:
728 pages
Format:
Paperback
For delivery:
Estimated despatch 22 - 23 Apr 2024
Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson New International Edition

Description

For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

Contents

Foreword Preface Acknowledgments PART I Getting Started Chapter 1 Introduction to Software Engineering Chapter 2 Modeling with UML Chapter 3 Project Organization and Communication PART II Dealing with Complexity Chapter 4 Requirements Elicitation Chapter 5Analysis Chapter 6System Design: Decomposing the System Chapter 7System Design: Addressing Design Goals Chapter 8Object Design: Reusing Pattern Solutions Chapter 9 Object Design: Specifying Interfaces Chapter 10 Mapping Models to Code Chapter 11Testing 437 PART III Managing Change Chapter 12 Rationale Management Chapter 13 Configuration Management Chapter 14Project Management Chapter 15Software Life Cycle Chapter 16Methodologies: Putting It All Together PART IV Appendices Appendix Bibliography Index

Back

JS Group logo